![]() ![]() Continuing to play this mode will eventually unlock a few more mini game themes, so it will keep you interested for a little while. Although this is a new mode of play, it fails to actually introduce anything significant into the mix. ![]() Then your rating will be given a title such as "sniper-in-training" or "beatnik cop". The game contains four main modes of play: "Arcade" which restores the classic format of 4 mini games, followed by a bonus round, 4 more mini games and then a finale, "VS Play" which allows you to complete with a friend via single card Wi-Fi, "Freeplay" that gives you the freedom to choose any level at any time and finally "Brain Massage" the only new mode.īrain Massage mode tries to jump on the "Brain Training" band wagon, your asked to complete 4 similar themed mini games and then receive a rating on Accuracy, Judgement, Reaction, Precision and Attention. Each of which get progressively harder by expecting you to hit more items or complete the task in a quicker time frame. In addition each mini game has 4 difficulty levels, Practise, Beginner, Advanced and Insane. After you complete each game you are awarded points based on hits, accuracy and speed of shot. These tasks also include, shooting coloured targets, shooting chickens, wiping out a warm of bees, blasting away criminals and killing aliens. For example you might be asked to shoot 25 cardboard ninjas in 10 seconds or sheer 8 sheep in 15 seconds. Each mini game is given a task and a time limit. The DS version of Point Blank is much the same as its predecessors. Tapping the screen to shoot is an extremely simple and effective way to bring shooting games to the DS, I'm actually surprised its taken this long to surface. Of course there is no light gun accessory for your DS, so the stylus becomes your gun. Sadly it seems Namco forgot about this franchise for a little while, but now its back. Hours upon hours were spent battling against my friend with our G-Con's, happy days. Players would progress through 8 mini games in a session, with the player at the end with the most points crowned the winner. The idea was to beat your opponent by scoring higher than them. The concept here is extremely simple, Point Blank is a collection of trigger-happy arcade-style mini-games. Point Blank was followed by two excellent sequels on the PSone but never surfaced on PS2. Both games were ported over to the PlayStation using the fashionable G-Con 45 light gun. After-hours gaming, drinks, parties and BBQs.For those that don't know, Namco's Point Blank series originated as an arcade title back in 1994 along with its partner in crime, Time Crisis.Food and drinks – fresh fruits and nuts to keep you healthy, and fresh coffee, soft drinks and beer to keep you happy.Flexible working hours and home office – we believe in a good work-life balance.Experience with Jira for proper issue tracking.Experience in level design and quest design.Never hesitates to communicate spotted problems.Excellent English language and communication skills.Self-organized and self-motivated way of working.Be a spreadsheet nerd, complex tables are awesome.Expert knowledge of data-driven design principles.Profound analytical understanding of game mechanics.Perfect understanding of the intricate details of a melee combat system.Create and keep up to date design documents.Be able to communicate clearly the vision to the team and support them whenever they have questions.Communicate design and vision to team and stakeholders.batzen weapons/armors/Shoulders/Helmets balancen.Player item/skill progression balancing.With that in mind, we go out of our way to ensure that our work days are filled with fun, laughter and a strong sense of personal accomplishment for everyone. On the other hand, a positive, well organized and supportive work environment ensures happy teams, which leads to better games. Statistics have proven that crunch not only ruins the health of employees but also destroys projects. The happiness of our team members is our highest priority. We hire people who embrace constant change, personal growth and are always ready to support each other.Įverybody in the team has strong ownership over their responsibilities and works with a high degree of freedom and creativity. Investing in good company culture pays off in the long run. We develop third-person action games for PC and consoles,Īnd we’re currently hiring multiple positions for our project, " Stray Blade".Ĭompany Culture - being part of the PBG family. Point Blank Games is an independent game development studio based in Berlin.
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